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Fairchild Channel F
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02 Desert Fox - Shooting Gallery.TXT
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Text File
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1997-05-25
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7KB
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164 lines
INSTRUCTIONS FOR
VIDEOCART-2
CARTRIDGE GAMES
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| \ ____\ ##########| |/\/\/\/\/\/\/\/\/\/\/\/\/|
| \ / #() () () (| | *** *** *** |
| ##########| | * * * * * * * * * |
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|________________________| |_________________________|
Exclusively for use with
the Fairchild Video
Entertainment system
=================
F A I R C H I L D
=================
VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
ON YOUR MARK
Stalk a foxy enemy or knock off a few ducks. Let out your hunter
instincts with these two exciting games.
Take your Fairchild Videocart(TM)* cartridge and, with the edge label
facing you and top label facing up, insert it in the chute marked INSERT
CARTRIDGE until it "clicks" into place. To remove the cartridge, press
the PRESS TO EJECT bar, then slide the cartridge out of the game console.
GET SET
Once the cartrige is in place, press the RESET button. The screen will
show a G?. The cartridge is asking you which game you want to play.
Always press the RESET button before selecting a game.
GO
Press button 1 for Desert Fox.
Press Button 2 for Shooting Gallery.
* VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
1. Desert Fox
You are engage in a fierce tank battle with the enemy. Try to fire before
you get hit, but don't hit the mine field or you score one point for the
opponent. The player on the right has the blue tank behind the barrier in
the lower right corner of the screen. The player on the left has the
green tank behind the barrier in the upper left corner of the screen.
Between them is the battle field with five deadly mines.
Tanks can drive through the two barriers in the upper left corner and
lower right corner. They cannot shoot through the barriers. Tanks cannot
shoot through the five mines in the middle of the battle field. Tanks
hitting a mine score one point for the opponent. Because tanks cannot
shoot through the two barriers and five mines, they are good places to
hide from enemy fire.
After selecting Desert Fox, and S? will appear on the screen. The game is
asking you if you want to start. You can start right away with no time
limit or you can select the TIME option mentioned in your Fairchild Video
Entertainment System instruction book. The MODE option does not work in
Desert Fox.
HOW THE HAND CONTROLLER WORKS IN DESERT FOX
Always orient the triangle on your controller knob towards the TV screen.
FORWARD AND BACKWARD -- Pushing your hand controller knob away from you
or pulling it towards you moves your tank up and down, toward the top and
bottom of the screen. Any movement of your hand controller knob Forward
or Backward at a 45 angle moves the tank up and down in a diagonal
direction. Notice that the tank will move up and down no matter which
direction the gun barrel is facing.
LEFT AND RIGHT -- Pushing your hand controller knob to the left or right
moves your tank left and right on the screen. Notice that the tank will
move left and right no matter which direction the gun barrel is facing.
ROTATE RIGHT AND LEFT -- Rotating your hand controller knob right and
left rotates the gun barrel of the tank in 45 degree increments. You can
rotate your gun barrel through a circle in either direction.
PLUNGE DOWN -- Plunging down on your controller knob fires a shot. The
tank will fire only in the direction the gun barrel is facing. For
example, if the gun barrel is facing the top of the screen, you will
shoot toward the top of the screen. If the gun barrel is positioned at a
diagonal angle, the shell will travel at that angle. The pulling-up hand
controller movement does not work in Desert Fox.
SCORING. Each time you hit the opponent's tank a red explosion will cover
his tank and you will score one point. If you run into one of the five
mines in the middle of the battle field, your tank will explode and your
opponent will score one point.
2. Shooting Gallery
After Selecting Shooting Gallery, and S? will appear on the screen. The
game is asking if you want to start. You can start right away with no
time limit and an average speed or you can select the TIME and MOTION
options mentioned in your console instruction booklet.
The object of Shooting Gallery is to shoot a "ball" from a "rifle" on the
left side of the screen and hit a moving target on the right side of the
scree. The "rifle" is prepositioned and will only change position when
the target is hit. Each hit produces a new "rifle" position.
HOW THE HAND CONTROLLER WORKS IN SHOOTING GALLERY
PLUNGE DOWN -- You "fire" a shot from the "rifle" by plunging the hand
controller down. After you program your options and press the START
button, fire a few practice rounds to get the idea. No other hand
controller movements work in Shooting Gallery. Either hand controller
works in Shooting Gallery.
SCORING. The number on the bottom right side of the screen is the number
of shots fired. The number on the bottom left side of the screen is the
number of hits made. If either score goes past 99, the number will cycle
through 00 and start counting with 01 again.
TWO-PLAYER SHOOTING GALLERY
Compete with another player for more shooting gallery fun. Take turns
setting a time limit and see who can make the most hits in a certain
amount of time. Or go for the greatest number of hits out of a
prearranged number of shots. You can see what your "batting average" is
by dividing the number of hits (score on the left) by the number of shots
(score on the right). For example, 30 hits out of 90 shots would mean you
are batting .333.
HAVE FUN
If you have any questions about this Videcart(TM) cartridge or your Video
Entertainment System, call the Toll Free numbers in the back of your
console instruction booklet.
Other exciting Videocart(TM) cartridge are available from Fairchild
Consumer Products. See them at your Fairchild dealers or, for more
information write.
Fairchild Consumer Products
4001 Miranda Avenue
Palo Alto, CA 94304
* VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
Copyright (C) 1976 Printed in U.S.A.